A post-mortem that produces decisions, not blame. Excel facilitation worksheet plus the cheat sheet to run the retrospective and convert insights into the next program's operating model.
What happened, what worked, what didn't, what we'd change. Structured to produce decisions, not narratives. Each finding maps to an owner and an action, not a recommendation.
How to run the session so people are honest about what went wrong without performative self-flagellation or finger-pointing. The hardest skill in retrospectives is creating the conditions for truth-telling.
A retro that produces 'we should communicate better next time' is theater. This template forces every finding to convert into a specific change: process, role, artifact, or cadence.
One purchase, yours to keep. Use it on every program, customize for your team. Works in Excel and Google Sheets.
Most retros run hot for an hour, generate a long list of "learnings", get summarized into a deck nobody reopens, and the next program repeats the same mistakes. The pattern isn't because PMs are lazy. It's because the format invites narrative instead of decision.
A post-mortem is only useful if it changes the next program. That means the output isn't "what we learned", it's "what we'll do differently, who owns it, when it lands." Anything less is a writing exercise.
"A retro that doesn't change the operating model is theater. The artifact is the change, not the document."
This template structures the retro to produce ownership and changes, not narrative. The facilitation guide covers how to run the session so the team is honest without descending into blame.
The phrase "blameless post-mortem" gets misused. People hear it as "we don't talk about who did what." That's not the discipline. The discipline is:
Pair the post-mortem with the pre-mortem template on your next program, comparing what you predicted vs. what actually happened is one of the highest-leverage learning loops in program management.